Sunday, June 22, 2008
The meaning of Life
So, I have ben wondering for like 2 years, whats the meaning of life? I would love to know. I thought for a while that it was probobly to have fun... The meaning of life is to have fun. But how is that acheivable? What is fun anyway? I play video games; Madden, NBA Live... all kinds of games lol... But is it really fun? No. I hang out with my wife, cool but then what? Go out? Watch a movie? What? I play sports; football, basketball... all kinds of sports lol... But in the end you win or lose. You try your hardest to win and thats the whole point of the game. Where is the long term fullfilment? lol. I try harder at work to further my carear as a Cardiopulmonary Technition it the Air Force... Boring! I pray, read the bible, go to church... but my question is this? Some say life is a test from god, then what is the point of the rest? Lol, check this out... If it's a test, why is it so long? You would think that a person who dies young has an unfair advantage. This is, in the sence that, one would only have to behave for a few days or weeks untill he dies and he would be accepted into heaven right? So I'm lead to beleive that there is more purpose to life than simply to serve. But what would it be, to procriate? Naw, thats just a round about way of "passing the baton" to another cat for him/her to figure out the purpose of life. Yet, so many people spend their lifes in the persuit of "making it better for their kids then they had it." Making what better? lol you know? So i'm left with the religeous thing again. Serving god and his laws seems to be an integral part of this "meaning." I say this not only as a reflection of my own faith but also of the combined faiths of all religeons. All, (that I'm aware of), perscribe love for strangers, prohibit lying and murder, and promise some perspective of an after life. So one would presume that these shared beliefs would be truths. But then, as I said before, whats next. Lets say I'm following every premise to a "t", what do I do next? Say I help others, love others at work, read the word and pray... Their is so much their left untold. Where should I work? Should I have kids? And what about recreational activities? The widely accepted activities for recreations seem like such time killers. I mean, it just seems like we use our free time, our "fun time", to kill time. We fill it up with useless activities with no meaning or end purpose. For what, for the sake of spending that time doing something? I don't know. I feel like I spend my week working, my nights waiting to go to bed for work, and my weekends just killing time untill monday morning work. What a routine! lol. So back to my bibelical bunch. Solloman used to spend his days persuing knowlege... Seems like a meaningful persuite. Maybe thats the other side to lifes meaning... Its hard to tell. I have also come to understand that most of the things men seek to aquire is only in the fruitless persuit of fullfillment. Fullfilment of shallow feelings like jeleosy, greed, pride or women. Lol, no offence to women. So, all the youths working hard for rims and cars, are probobly just trying to get noticed. But then what, what if they were noticed, popular, whatever, what would they do next. What would I do if I was famous or rich? Because relishing the moment would only last so long... Yet, mankind spends countless seasons setting goals and millstones. Once one is reached, one is set, and each time we think, "the next goal will be the key to my happiness." Bullshit. lol. Knowlege and spirituallity, equality and freedom, these things are most common choices for "meanings of life." But is it really because they are worthwhile? Or is it because they are long shots and they are unfathamable. Wich is to say, what measures knowlege? So I know that the persuit of possesions is meaningless, the persuit of knowlege is endless, and the persuit for spirituallity is only a small fraction of the end meaning. That leaves pointless shit like, "I want to leave my mark on the world." (Which my dumbass probly said in my bio on blogspot or myspace. lol) But who would know, or care if they left their mark... George Washington is dead, he doesn't enjoy is "mark." Edgar Allen Poe died before his "mark" was realized, as were many an artist. Fuck it. There is no meaning. A shallow friend of mine once said, "duh, life is what you make it." An ignorant perspective, but brilliant. Can anyone Shed some light on one of the earliest discussions in mankind. Holla at me...
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Madden NFL games Need Help
Madden
I can turn Madden from a classic to a masterpiece. I can do this with the addition of rewards, personality, and creativity. I will attempt to articulate these concepts in the following synthesis…
Rewards. This concept is huge, today’s gamer has Xbox points and achievements but these things don’t reward the user at all, and, and in most cases, don’t even correlate with meaningful achievements. So here is the solution.
1)Playoff appeal
The player introductions should be different, as well as the game play. There should be more cut scenes, replays and breakdowns. There should also be commercial timeouts. The commercial timeout should boost stamina and fatigue and “hot players” should “cool off”. There should also be opportunities such as these to coach the team for small rating boosts (similar to college football or NFL Head Coach.) I also suggest more “fluke plays.” Bobble catches, spectacular interceptions and tackles that take the players helmet’s off. (Replay material.) The user should relish the opportunity to compete in the playoffs, (not to mention the super bowl.)
2)Post game/Half Time Shows
I believe that a half time show with statistical analysis and player breakdowns as well as highlights, would add a lot. Atop that, a player interview pre, mid, and or post game (with generic voices) Would reward performance (interview LT after a 210 yard game) and add depth/personality to madden. A weekly presentation of award winners and their highlights would be great as well (similar to Sega sports 2k5.) These additions would make each game feel different and important as well as giving the user the feeling that his plays are memorable and repayable as well as recognized. This I huge in my opinion.
3)Trophies and Rewards
Game balls, weakly player awards and trophies (Super bowl trophies ect.) should all be viewable and tracked in a trophy room as well as in the players bio (I.E. When you look at Peyton Manning’s Bio it will annotate a super bowl win and the accumulation of numerous game balls and weakly awards from the season.)
The addition of these 3 concepts, Madden will reward the player exponentially.
Personality. Each player, coach and position needs to feel like an integral piece. I have suggestions for this.
1)The creation of position coaches
There will be a QB, HB, FB, WR, TE, OL, DL, LB, CB, SS/FS, and K/P coaches in the future madden. The significance of winch would be supported by weekly game planning. Each player and position should be tasked to do drills that support the weekly gamelan through temporary miniscule (5 point) boosts in the specified attributes. The cumulative correlation of weekly talks would aid, in junction with weekly performance and training camp as well as age and potent ion, in the overall maturation and evolution of specific attributes. (I.E. your weekly game plan is to run and gun against the Browns. Your HB will practice drills for his ball carrier attribute, the QB - awareness, the WR - speed, and the rest practice drills that influence impact blocking… After a while, permanent changes in these attributes are reflected.) This touch will make each game unique with its specific strategy for varying opposition. It will also make weekly preparation and scouting a priority. (This concept too was attempted by Sega sports in the NFL 2k5 game.)
2)Player Attributes
The system in place for team ratings and player attributes is the most comprehensive to date. I like the path it has taken and look forward to seeing more, one suggestion is the addition of a clutch, leadership, and charisma attribute. (Clutch rating boosts other ratings in that player, in close games.) (Leadership rating boosts ratings of other players on the same side of the ball as the leader {I.E. McNabb only boosts the ratings of players on offence.}) (Charisma rating would reflect the attitudes of the player as they relate to player chemistry and would be directly effected by team, coach and surrounding cast. {I.E. Randy Mosses’ attitude change in New England. Or Terrell Owens may do cocky celebrations with a low charisma rating where Marvin Harrison will do things like throw the ball to a child in the crowd, give Manning a high five ect. A low charisma rating will also lead to on and off field chemistry clashes I.E. Terrell Owens visibly upset at McNabb or Chad Johnson doing the same to Carson Palmer.}) These 3 attributes also play a big role in trade value and the possibility of coaching after retirement.
The next change in the attribute system would be that the user couldn’t see the attributes! Why? Because the user should have the opportunity to judge players and teams in his/her own perspective. The user should come to the conclusion that the Texans suck or that they’re playoff contenders on their (user’s) own. Likewise, the user should be encouraged to try backup players without prior knowledge of potential. And attributes of backups, 7th-round draft picks and the like should have a few surprises. Maybe on the right team or the right environment your back up 6th round QB could step in and be arguably the best QB ever (I.E. Tom Brady.) Life, football, and attributes aren’t as black and white as Madden has depicted in the past. Players should be encouraged to scout players that are 6th or 7th round projections and to sign previous backups (Chester Taylor) through free agency.
This interesting curve ball also adds value to preseason statistics and introduces another level of decision making, mystery and excitement. To vindicate my concept, on Madden 07 Tony Romo was a bench warmer, his attributes reflected this at that time. Why does Dallas have to find a gem before the gaming world can receive it? We should have our own gems in our own fictional NFL. How many times have ratings greatly increased or decreased (Shawn Alexander) with roster updates? Yet in the simulation of our great franchise no great changes or surprises such as these are found? With the removal of a visible attribute system the creators of madden can implement these gems. (I.E. the PC game Diablo featured a story mode if you will, the first level, no matter how many times one started over or played, was always different, It was just randomized.) So when a player begins a franchise in madden, I ask that you mix it up a little. So each Users gem is unique to their franchise. Obviously I’m not asking for a complete shuffling of attributes league wide, but yes in essence. (I.E. LT could get injured in the 2nd game of my franchise and in steps Darren Sproles. Darren did better and happened to be one of the best in the league. {Not far fetched, remember the Preist Holmes injury that gave Larry Johnson his chance?}) This will make for deep usage and experimentation of the roster by the user and will result in less user trades (In real life no team trade as much as a madden user.) Much more unique and realistic play and team management will be achieved. In addition these surprises would make each season and franchise different and add to the longevity of the game.
3)News Papers, Radio, TV, and Email
The user needs to feel compelled to play game after game. Pixilated football can only become so realistic, and eventually the novelty of having immaculate representations of players wears off. (I.E. Grand Theft Auto, one of the most successful franchises to date, always lacked in graphics and added with game play. Game play and story outweigh graphics.) Eventually today’s madden deteriorates into Hail marries and blitzes for quick wins, carelessness and monotony. I need a reason, a plot, a story line to push it along. Madden isn’t real football, or a simulation of it… it’s a game. Its purpose is to entertain and sell copies. We need story to do this. The news paper was a great vehicle of story. Player pictures, quotes, stats, trade talks, we need this. Emails from coaches and players, agents and fans, asking questions, trying to be traded, spreading gossip, complaining or complimenting, all are important pieces in the creation of story.
4)Player Personality and Development
Last year I watched Hard Knocks: Chiefs on HBO. Casey Printer, a 3rd string QB begged and pleaded for a starting role. He was charismatic but he still got cut. Imagine, your playing with the Texans and you receive an email. “Coach, I can play for your team, just give me a shot.” You sign the kid and start him… Now after two seasons he’s the best in the league and he’s a cocky fan favorite. The camera follows him on the sideline as he’s riding the bike, talking to players, and sitting on the bench. On the field he scores a TD and the camera goes to him as he dances. Afterwards the camera cuts back to him on the sideline talking on the phone. Post game interview… Casey. The commercial during the playoffs stars Casey. Fans love that type of thing in real life and would love them in the game. It sounds fun right? As a user to have Printers or Quincy Carter or Mike Vick in this position it would be very entertaining. This was the thing that made us fall in love with Willie Beamen on Any Given Sunday. It really stimulates the imagination.
5)Chemistry
Create a comprehensive player chemistry system that influences moral and performance. Chemistry should be affected by leadership and charisma ratings and that relationship should reciprocate. (Chemistry should affect leadership and charisma.) Those players who do not fit in, have bad chemistry, or charisma may also get in trouble or do things to severely effect chemistry. (I.E. Packman Jones suspension, or Terrell Owens habitual slander of QB s)
6)Reformation of the Draft to accommodate the loss of visible Attributes
Charisma and Leadership should be a reflection of grades, interviews, and off field matters (I.E. Criminal charges.) The rest of the picture should be depicted through combine numbers, size of the player, conference division and college, statistics (even fictional) and the scouts report. In addition there should be more players in each position. The other troubling area in the draft is that the projected pick tag holds too much weight. In real life the projected pick is an overall consensus not an accurate depiction of talent or potential… Thus the projected pick tag shouldn’t hold much weight at all, especially when players like Tom Brady are selected in the 6th round. With the removal of visible attributes and the addition of other draft day criteria there will be more Cinderella draft picks and first round busts. 7 players are selected in the draft and all seven should have equal potential, maybe not equal in the since of an attribute but in the since that there is a chance that your 7th round pick be better than your first rounder. And, with the removal of a visible attribute system, the user will have to decide on his/her own each players worth and will be further encouraged to explore every nook and cranny of his/roster. Very important.
These 6 concepts will aid in giving the game personality.
Creativity.
1)Music
The user should be able to incorporate music from his/her hard drive in the game… I should be able to customize their snippets from their songs to play during certain situations. (I.E. I should be able to play Lil Wayne after a rushing touch down if I want.) (This idea was used by Sega sports 2k5 as well)
2)Jersey
I, the user should be able to create custom jerseys for existing teams. (I.E. a black Brown’s jersey.) As well as have access to more possibilities.
3)Stadiums
I should be able to move my team without changing my team mascot or identity. (I.E. the Boston Raiders.) I should also have the option to rebuild the stadium without moving to another city or changing the team name. (I.E. Green Bay Packers at Anderson Field in Green Bay Wisconsin.) There should also be some sort of incorporation or functional purpose to stadium upgrades. (I want to see my retractable field fold out or see my laser light show during player introductions.) Atop that I’d like to see fan and financial feedback. (I.E. Fans email me and say, “we love the new seats.” And my revenue increases proportionally.
4)Created Teams
I’d like more combinations of mascots/themes
5)Coaching and Management
I’d like to be able to create coaches, schemes and plays. I’d also like input and feedback from my coaching staff. In addition they should effect chemistry, charisma, leadership and all other attributes. Different coaches should attract different free agents. Plus I’d like to see chemistry, charisma, leadership, coaching and the budget effect the game much more. (I.E. The dynasty of the NE Patriots is best remembered for their shuffling of players and coaches. They still won three championships with said changes.)
In summary I want madden to have more personality and give the user a reason to play. A different feel during big games and playoff appearances. Half time and post game shows as well as pre game warm ups. The subtraction of a visible attribute system would push users to explore their rosters, track stats and experiment. The addition of gems would build excitement. Position coaches would add strategy and game individuality as well as a feeling of ownership and influence. News papers, radios, TV and Email will add a story line and purpose to play each game. Weakly awards and post game interviews will reward players. Surprise “fluke plays” like helmets coming off, bobble catches, and turf in the facemask will build the feel of the intensity of each game and make players want to save their replays for later. Player personalities, leadership and charisma attributes as well as chemistry add to the feeling that each player is a unique integral piece of the puzzle. More creative moments will draw users into their franchise, furthering the feeling of pride and ownership. When you combine these concept you really don’t have a “sports game,” but a game. Fans of the genre would love it. Fans of the Sims, sim city, role playing games and sports fans would be attracted to the allure of madden. It would break down doors in the gaming world. It would bring in newbie’s to the genre that otherwise wouldn’t dabble in football. One knock I have on EA is that it appears to have relaxed after obtaining the exclusive NFL license agreement. All I’m asking is that you bring back a few of the old elements from madden, a few from NFL Head Coach, Sega Sports and a few from here and there to construct the ultimate madden. My Ideas would break down doors and turn madden from a classic to a masterpiece…
Please contact me
Joshua R Skinnell
405 850 8894
I can turn Madden from a classic to a masterpiece. I can do this with the addition of rewards, personality, and creativity. I will attempt to articulate these concepts in the following synthesis…
Rewards. This concept is huge, today’s gamer has Xbox points and achievements but these things don’t reward the user at all, and, and in most cases, don’t even correlate with meaningful achievements. So here is the solution.
1)Playoff appeal
The player introductions should be different, as well as the game play. There should be more cut scenes, replays and breakdowns. There should also be commercial timeouts. The commercial timeout should boost stamina and fatigue and “hot players” should “cool off”. There should also be opportunities such as these to coach the team for small rating boosts (similar to college football or NFL Head Coach.) I also suggest more “fluke plays.” Bobble catches, spectacular interceptions and tackles that take the players helmet’s off. (Replay material.) The user should relish the opportunity to compete in the playoffs, (not to mention the super bowl.)
2)Post game/Half Time Shows
I believe that a half time show with statistical analysis and player breakdowns as well as highlights, would add a lot. Atop that, a player interview pre, mid, and or post game (with generic voices) Would reward performance (interview LT after a 210 yard game) and add depth/personality to madden. A weekly presentation of award winners and their highlights would be great as well (similar to Sega sports 2k5.) These additions would make each game feel different and important as well as giving the user the feeling that his plays are memorable and repayable as well as recognized. This I huge in my opinion.
3)Trophies and Rewards
Game balls, weakly player awards and trophies (Super bowl trophies ect.) should all be viewable and tracked in a trophy room as well as in the players bio (I.E. When you look at Peyton Manning’s Bio it will annotate a super bowl win and the accumulation of numerous game balls and weakly awards from the season.)
The addition of these 3 concepts, Madden will reward the player exponentially.
Personality. Each player, coach and position needs to feel like an integral piece. I have suggestions for this.
1)The creation of position coaches
There will be a QB, HB, FB, WR, TE, OL, DL, LB, CB, SS/FS, and K/P coaches in the future madden. The significance of winch would be supported by weekly game planning. Each player and position should be tasked to do drills that support the weekly gamelan through temporary miniscule (5 point) boosts in the specified attributes. The cumulative correlation of weekly talks would aid, in junction with weekly performance and training camp as well as age and potent ion, in the overall maturation and evolution of specific attributes. (I.E. your weekly game plan is to run and gun against the Browns. Your HB will practice drills for his ball carrier attribute, the QB - awareness, the WR - speed, and the rest practice drills that influence impact blocking… After a while, permanent changes in these attributes are reflected.) This touch will make each game unique with its specific strategy for varying opposition. It will also make weekly preparation and scouting a priority. (This concept too was attempted by Sega sports in the NFL 2k5 game.)
2)Player Attributes
The system in place for team ratings and player attributes is the most comprehensive to date. I like the path it has taken and look forward to seeing more, one suggestion is the addition of a clutch, leadership, and charisma attribute. (Clutch rating boosts other ratings in that player, in close games.) (Leadership rating boosts ratings of other players on the same side of the ball as the leader {I.E. McNabb only boosts the ratings of players on offence.}) (Charisma rating would reflect the attitudes of the player as they relate to player chemistry and would be directly effected by team, coach and surrounding cast. {I.E. Randy Mosses’ attitude change in New England. Or Terrell Owens may do cocky celebrations with a low charisma rating where Marvin Harrison will do things like throw the ball to a child in the crowd, give Manning a high five ect. A low charisma rating will also lead to on and off field chemistry clashes I.E. Terrell Owens visibly upset at McNabb or Chad Johnson doing the same to Carson Palmer.}) These 3 attributes also play a big role in trade value and the possibility of coaching after retirement.
The next change in the attribute system would be that the user couldn’t see the attributes! Why? Because the user should have the opportunity to judge players and teams in his/her own perspective. The user should come to the conclusion that the Texans suck or that they’re playoff contenders on their (user’s) own. Likewise, the user should be encouraged to try backup players without prior knowledge of potential. And attributes of backups, 7th-round draft picks and the like should have a few surprises. Maybe on the right team or the right environment your back up 6th round QB could step in and be arguably the best QB ever (I.E. Tom Brady.) Life, football, and attributes aren’t as black and white as Madden has depicted in the past. Players should be encouraged to scout players that are 6th or 7th round projections and to sign previous backups (Chester Taylor) through free agency.
This interesting curve ball also adds value to preseason statistics and introduces another level of decision making, mystery and excitement. To vindicate my concept, on Madden 07 Tony Romo was a bench warmer, his attributes reflected this at that time. Why does Dallas have to find a gem before the gaming world can receive it? We should have our own gems in our own fictional NFL. How many times have ratings greatly increased or decreased (Shawn Alexander) with roster updates? Yet in the simulation of our great franchise no great changes or surprises such as these are found? With the removal of a visible attribute system the creators of madden can implement these gems. (I.E. the PC game Diablo featured a story mode if you will, the first level, no matter how many times one started over or played, was always different, It was just randomized.) So when a player begins a franchise in madden, I ask that you mix it up a little. So each Users gem is unique to their franchise. Obviously I’m not asking for a complete shuffling of attributes league wide, but yes in essence. (I.E. LT could get injured in the 2nd game of my franchise and in steps Darren Sproles. Darren did better and happened to be one of the best in the league. {Not far fetched, remember the Preist Holmes injury that gave Larry Johnson his chance?}) This will make for deep usage and experimentation of the roster by the user and will result in less user trades (In real life no team trade as much as a madden user.) Much more unique and realistic play and team management will be achieved. In addition these surprises would make each season and franchise different and add to the longevity of the game.
3)News Papers, Radio, TV, and Email
The user needs to feel compelled to play game after game. Pixilated football can only become so realistic, and eventually the novelty of having immaculate representations of players wears off. (I.E. Grand Theft Auto, one of the most successful franchises to date, always lacked in graphics and added with game play. Game play and story outweigh graphics.) Eventually today’s madden deteriorates into Hail marries and blitzes for quick wins, carelessness and monotony. I need a reason, a plot, a story line to push it along. Madden isn’t real football, or a simulation of it… it’s a game. Its purpose is to entertain and sell copies. We need story to do this. The news paper was a great vehicle of story. Player pictures, quotes, stats, trade talks, we need this. Emails from coaches and players, agents and fans, asking questions, trying to be traded, spreading gossip, complaining or complimenting, all are important pieces in the creation of story.
4)Player Personality and Development
Last year I watched Hard Knocks: Chiefs on HBO. Casey Printer, a 3rd string QB begged and pleaded for a starting role. He was charismatic but he still got cut. Imagine, your playing with the Texans and you receive an email. “Coach, I can play for your team, just give me a shot.” You sign the kid and start him… Now after two seasons he’s the best in the league and he’s a cocky fan favorite. The camera follows him on the sideline as he’s riding the bike, talking to players, and sitting on the bench. On the field he scores a TD and the camera goes to him as he dances. Afterwards the camera cuts back to him on the sideline talking on the phone. Post game interview… Casey. The commercial during the playoffs stars Casey. Fans love that type of thing in real life and would love them in the game. It sounds fun right? As a user to have Printers or Quincy Carter or Mike Vick in this position it would be very entertaining. This was the thing that made us fall in love with Willie Beamen on Any Given Sunday. It really stimulates the imagination.
5)Chemistry
Create a comprehensive player chemistry system that influences moral and performance. Chemistry should be affected by leadership and charisma ratings and that relationship should reciprocate. (Chemistry should affect leadership and charisma.) Those players who do not fit in, have bad chemistry, or charisma may also get in trouble or do things to severely effect chemistry. (I.E. Packman Jones suspension, or Terrell Owens habitual slander of QB s)
6)Reformation of the Draft to accommodate the loss of visible Attributes
Charisma and Leadership should be a reflection of grades, interviews, and off field matters (I.E. Criminal charges.) The rest of the picture should be depicted through combine numbers, size of the player, conference division and college, statistics (even fictional) and the scouts report. In addition there should be more players in each position. The other troubling area in the draft is that the projected pick tag holds too much weight. In real life the projected pick is an overall consensus not an accurate depiction of talent or potential… Thus the projected pick tag shouldn’t hold much weight at all, especially when players like Tom Brady are selected in the 6th round. With the removal of visible attributes and the addition of other draft day criteria there will be more Cinderella draft picks and first round busts. 7 players are selected in the draft and all seven should have equal potential, maybe not equal in the since of an attribute but in the since that there is a chance that your 7th round pick be better than your first rounder. And, with the removal of a visible attribute system, the user will have to decide on his/her own each players worth and will be further encouraged to explore every nook and cranny of his/roster. Very important.
These 6 concepts will aid in giving the game personality.
Creativity.
1)Music
The user should be able to incorporate music from his/her hard drive in the game… I should be able to customize their snippets from their songs to play during certain situations. (I.E. I should be able to play Lil Wayne after a rushing touch down if I want.) (This idea was used by Sega sports 2k5 as well)
2)Jersey
I, the user should be able to create custom jerseys for existing teams. (I.E. a black Brown’s jersey.) As well as have access to more possibilities.
3)Stadiums
I should be able to move my team without changing my team mascot or identity. (I.E. the Boston Raiders.) I should also have the option to rebuild the stadium without moving to another city or changing the team name. (I.E. Green Bay Packers at Anderson Field in Green Bay Wisconsin.) There should also be some sort of incorporation or functional purpose to stadium upgrades. (I want to see my retractable field fold out or see my laser light show during player introductions.) Atop that I’d like to see fan and financial feedback. (I.E. Fans email me and say, “we love the new seats.” And my revenue increases proportionally.
4)Created Teams
I’d like more combinations of mascots/themes
5)Coaching and Management
I’d like to be able to create coaches, schemes and plays. I’d also like input and feedback from my coaching staff. In addition they should effect chemistry, charisma, leadership and all other attributes. Different coaches should attract different free agents. Plus I’d like to see chemistry, charisma, leadership, coaching and the budget effect the game much more. (I.E. The dynasty of the NE Patriots is best remembered for their shuffling of players and coaches. They still won three championships with said changes.)
In summary I want madden to have more personality and give the user a reason to play. A different feel during big games and playoff appearances. Half time and post game shows as well as pre game warm ups. The subtraction of a visible attribute system would push users to explore their rosters, track stats and experiment. The addition of gems would build excitement. Position coaches would add strategy and game individuality as well as a feeling of ownership and influence. News papers, radios, TV and Email will add a story line and purpose to play each game. Weakly awards and post game interviews will reward players. Surprise “fluke plays” like helmets coming off, bobble catches, and turf in the facemask will build the feel of the intensity of each game and make players want to save their replays for later. Player personalities, leadership and charisma attributes as well as chemistry add to the feeling that each player is a unique integral piece of the puzzle. More creative moments will draw users into their franchise, furthering the feeling of pride and ownership. When you combine these concept you really don’t have a “sports game,” but a game. Fans of the genre would love it. Fans of the Sims, sim city, role playing games and sports fans would be attracted to the allure of madden. It would break down doors in the gaming world. It would bring in newbie’s to the genre that otherwise wouldn’t dabble in football. One knock I have on EA is that it appears to have relaxed after obtaining the exclusive NFL license agreement. All I’m asking is that you bring back a few of the old elements from madden, a few from NFL Head Coach, Sega Sports and a few from here and there to construct the ultimate madden. My Ideas would break down doors and turn madden from a classic to a masterpiece…
Please contact me
Joshua R Skinnell
405 850 8894
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